Working With Symmetry
1. Go to Create panel > Standard Primitive > Plane, set the Lenght for example = 2.1 cm and width= 2.4 cm also set Lenght segments = 2 and width Segments =2, and then Right Click > Convert To Editable Poly
2.Go to Modify Panel > Editable Poly > Vertex Selection > Move
3.Go to Modify Panel > Editable Poly > Edge Selection > Extrude Edges ( Click some edges + press "Shift" on your Keyboard + Move )
4. Go to Modify Panel > Editable Poly > Vertex Selection > Cut ( adding more lines )
5.Go to Modify Panel > Editable Poly > Edge Selection > Extrude Edges ( Click some edges + press "Shift" on your Keyboard + Move )
6.Go to Modify Panel > Editable Poly > Vertex Selection > Select Vertex > Remove unnecessary vertex
7. Extrude Edge ( see step 3 and 5 above )
8. Continue Step 7, Extrude some Edges, added new lines with "Cut" and Remove unnecessary vertex.
9. Congratulation, your Basic Shape is done !
10. Go to Create panel > Standard Primitive > Plane, set the Lenght for example = 31.9 cm and width= 31.9 cm also set Lenght segments = 2 and width Segments =2 ( this is tool to align the object pivot )
11. Select Plane > Right Click > Convert To Editable Poly > Go to Modify Panel > Editable Poly > Vertex selection > Select 2 vertex > Connect.
12. Select the object (place the object in the right hand corner, see the picture below)> Go to Hierarchy panel > Pivot > Affect Pivot Only > align the carving pivot to the center of Plane use the 2.5 snap.
13. Select object > Modifier list > "Symmetry" > select "Y" for the mirror axis
14. Select object > Go to Modify Panel > Symmetry > Mirror > Rotate the axis -45 degree
15. Add new Symmetry > select "X" for the mirror axis.
16. Add one more Symmetry > select "Y" for the mirror axis.
17. Now you can Deactivate the Symmetry modifier, then continue doing the carving detail.
18. Go to Modify Panel > Edge Selection >Select some Edges > Pull
19.Go to Modify Panel > Editable Poly > Edge Selection > Extrude Edges ( Click some edges + press "Shift" on your Keyboard + Move )
20. Continue step 19 > Extrude Edge + Remove unnecessary vertex. Congratulation, your Low Poly model is done !
21. Go to Modify Panel > Editable Poly > Subdivision Surface > activate "Use Nurms Subdivision" set the iterations = 2 or more to get the smooth result. also you can do with "Mesh smooth, Turbo Smooth, or Open Subdiv Modifier"
22. Select object > Go to Modify Panel > activate the first Symmetry
23. Select object > Go to Modify Panel > activate the second Symmetry
24. Select object > Go to Modify Panel > activate the last Symmetry, Congratulation ! Finally your model is done.
25. Clay Mode
SUSES Mas, Terus Bekarya
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